⚔ Guild Wars
\"In Onirium, glory is not given — it is taken. And sometimes, the price of glory is war.\"
Guilds have long competed for dominance across the lands of Onirium. When words fail and rivalries run too deep, there is only one way to settle the score: blood for blood, kill for kill. The Guild War system allows any guild to formally challenge another to a 7-day conflict — a structured, high-stakes battle where the strongest survive and the victors claim gold from the fallen.
But war is not cheap. Both guilds must commit 100,000 gold to enter the conflict. The winning guild claims 180,000 gold — the loser walks away with nothing. In the event of a tie, each guild recovers 80,000 gold. Choose your enemies carefully.
◆ How It Works
Only guild leaders can declare or accept wars. A war lasts exactly 7 days from the moment it is accepted. Every kill against a member of the enemy guild counts toward your guild's score. At the end of the 7 days, the guild with the most kills wins the prize.
◆ Commands
!guildwar invite <guild> — Challenge a guild to war (costs 100,000 gold).
!guildwar accept <guild> — Accept a war invitation (costs 100,000 gold).
!guildwar decline <guild> — Decline an invitation (challenger is refunded).
!guildwar cancel <guild> — Cancel a sent invitation (you are refunded).
!guildwars — Open the war panel to see active wars, invitations and history.
◆ Prize Pool
Win: 180,000 gold | Loss: 0 gold | Tie: 80,000 gold each
⚠ Tip: The gold is paid by the leader who declares or accepts the war — not from the guild bank. Make sure you have enough before committing.
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